Information on projects I worked on during my professional life. Lots of information
is unfortunately missing. It can often be hard to get pictures that can be displayed
on a public website (confidential material, customer has the copyright, lack of access
to internal tools & data).
Old - Some content is 10+ years old, not representing my current thoughts
I worked on Crytek's commercial game title
Far Cry for nearly 2 1/2 years.
I spent most of the time working on 3D graphics R&D, tools, gamecode and contributed a little bit to
the XBox version (unreleased). The game was released in March 2004, visit Crytek or
Ubisoft for more information.
The MFC based game editor which I was developing for some time.
A screenshot of the editor with the setup dialog of the lightmap compiler I worked on.
Some pictures from the actual game.
I wrote a debugger for the Lua based scripting system, but
unfortunately don't have any pictures of it. I actually don't know if it made it into the
shipping game. If you have a picture of it, sent it please.
In early 2004 I did some freelance work for KPB
(Knowledge PowerBase Technology). I worked on an illumination system featuring
a combination of lightmapping with support for area light sources / depth correct
soft shadows and a photon map based global illumination system. KPB did various improvements
to it, such as more light source types and improved lightmap sub-sampling for more seamless
unwrapping of smooth surfaces.
A few scenes lit by area lights using my lightmap system. (images taken from a low-bitrate video)
Some pictures of global illumination test scenes using my photon map code.
Some indoor images lit with my photon map code. The lightmap resolution and
photon count settings for these scenes are very low, so most lighting detail
is blurred out.