Online version - A traditional PDF one is available at the bottom of this page.

Tim C. Schröder

Experienced Software Engineer
Systems Programming · HPC · Functional & OOP · Computer Graphics

Solving challenging parallel programming problems, large datasets, realtime constraints, researching and implementing algorithms on everything from a game console to a supercomputer. Writing maintainable and efficient code for shipping software products. Diverse computer graphics background, including games and physically based rendering. Genuinely enjoy learning new things and teaching others.

10+ Years · My Story So Far

AAA PC & Console Games
mental images
Rendering Technology for Film, CAD & Scientific Visualization
Motion Synthesis Middleware
Parallel Processors for Entertainment, Science & Mobile
Investment Banking


I had the opportunity to work at several great companies during my career. I enjoy learning new things and working with talented people.


Full details in the PDF version


The companies and projects listed on this site gave me the chance to become familiar with a wide variety of different tools, technologies, languages, platforms and algorithms. Here's a slice of what I've come across.

You can click on the individual tiles for more information


Some of my code is available on my GitHub Account

Two-Page PDF Version


Click to download

Next Steps

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